![]() ![]() She will need to venture into the city to find other humans however, whom she hunts in revenge for the destruction of the world. She feels at home in the wilds and will likely build a small hut in an overgrown area in the soy tern swamps. Throughout her journeys, the Witch will spend her time moving back and forth between the city and the wilds. She swore vengeance upon humanity for their crimes against nature, and began her descent into obsession and madness. Upon being unfrozen the Witch saw how the world had been corrupted, and exploded with centuries of pent up rage. The long freezing process left her brain in this state for over 200 years, altering her entire mental state. These beliefs were validated when the world came to an end, and as she was frozen inside Vault 111 she was flushed with anger and spite for humanity. ![]() She had a background in chemistry as well as law and attempted to bring scientific studies about the effects of radiation on the environment to light, but to no avail. She worked as an environmental lawyer and had very strong opinions about how humanity was destroying the natural environment. The Witch lived a fairly standard life before the bombs fell, marrying a nice man and having a child together. ![]() That said, let’s dive into what makes The Witch tick. This character will fit in well in the darker, more natural areas of the world, such as the southern swamps or the glowing sea, and may fit very well with the rural, irradiated area that will be introduced in Far Harbor. Fallout 4 presented us with enough options this time around that I felt it was time to finally try putting it together. Ever since Point Lookout released for Fallout 3 I have wanted to create a build that played on the supernatural elements within the Fallout universe. ![]()
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